<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Weihan Chen | Build Log</title><description>记录 AI、学习工具与桌面软件的设计和实现。</description><link>https://weihanchen000.github.io/</link><item><title>关于死亡的思考</title><link>https://weihanchen000.github.io/posts/thoughts-on-death/</link><guid isPermaLink="true">https://weihanchen000.github.io/posts/thoughts-on-death/</guid><description>从童年的梦、琴房里的眼泪，到后来关于意识与死亡的漫长追问。</description><pubDate>Thu, 13 Aug 2026 12:00:00 GMT</pubDate></item><item><title>我想让我的学习工具互相串通</title><link>https://weihanchen000.github.io/posts/learning-tools-talk-to-each-other/</link><guid isPermaLink="true">https://weihanchen000.github.io/posts/learning-tools-talk-to-each-other/</guid><description>从一个不那么像债主的背词工具开始，我把 B 站、Obsidian 和桌宠慢慢接成了一条还没闭合的学习循环。</description><pubDate>Mon, 10 Aug 2026 12:00:00 GMT</pubDate></item><item><title>为什么角色在阅读时要主动退场</title><link>https://weihanchen000.github.io/posts/why-the-character-recedes-while-reading/</link><guid isPermaLink="true">https://weihanchen000.github.io/posts/why-the-character-recedes-while-reading/</guid><description>角色可以参与网站，但不能占用读者每一秒的注意力。这里记录首页、日志区与正文页的三种状态。</description><pubDate>Thu, 06 Aug 2026 00:00:00 GMT</pubDate></item><item><title>透明角色抠图：为什么边缘决定高级感</title><link>https://weihanchen000.github.io/posts/clean-character-edges/</link><guid isPermaLink="true">https://weihanchen000.github.io/posts/clean-character-edges/</guid><description>从浅色和深色背景的双重检查出发，记录羊毛、鞋底和服装轮廓的透明边缘如何逐项修正。</description><pubDate>Wed, 05 Aug 2026 00:00:00 GMT</pubDate></item><item><title>让动态背景留在背景里</title><link>https://weihanchen000.github.io/posts/background-should-not-steal-the-stage/</link><guid isPermaLink="true">https://weihanchen000.github.io/posts/background-should-not-steal-the-stage/</guid><description>Liquid Ether 可以回应鼠标，但它的颜色、速度和对比度都必须服从人物与文字的可读性。</description><pubDate>Tue, 04 Aug 2026 00:00:00 GMT</pubDate></item><item><title>个人博客为什么要记录失败过程</title><link>https://weihanchen000.github.io/posts/publish-the-process/</link><guid isPermaLink="true">https://weihanchen000.github.io/posts/publish-the-process/</guid><description>完成品说明结果，过程记录选择；真正有价值的是哪些方案被放弃，以及为什么放弃。</description><pubDate>Mon, 03 Aug 2026 00:00:00 GMT</pubDate></item></channel></rss>